Morpheus' Helpers Final Build
Fixed jittering when at the top of wind objects, moved switches in level 5 to make level more spacious, made fire that moves in level 5 have consistent move speed. May think of reworking level 5 in terms of removing the water mechanic and replacing it with one of the other mechanics of the game before may 7.
Reflection on making the game
I'm happy with how the game came out. It was satisfying process of coming up with initial idea of game than to start thinking about the design of the game to then making the full game. The part of the process I enjoyed the most was making the levels and the mechanics as I felt I could creative about how I wanted the player to interact with the mechanics and how they would solve the puzzles. A element that halted some of process of making the game was when I had initial idea for a mechanic only to notice that it wasn't fun and too simple. I went towards a different mechanic that felt better. A easy part of making the game was making the art assets as I could focus on designing the gameplay. A hard part was getting the difficulty progression to be at a good place. This was something I wanted to be the best it could be.
Files
Morpheus' Helpers
Status | In development |
Author | Butcher Pete |
More posts
- Morpheus' Helpers Beta BuildApr 30, 2024
- Morpheus' Helpers Alpha BuildApr 16, 2024
- Morpheus' Helpers Process Build 4Apr 09, 2024
- Morpheus' Helpers Skeleton buildMar 30, 2024
- Morpheus' Helpers Process Build 3Mar 26, 2024
- Morpheus' Helpers Process Build 2Mar 12, 2024
- Morpheus' Helpers Process Build 1Mar 12, 2024
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